![]() Are you missing a few stats? Also, why elevators across the bottom floor? waste of space and energy. Your training rooms are a strange jumble. for me, i hate having to go search for it. also you’ve buried your overseers office. ![]() You’ve filled every space, but why? leaving some space between normally-unoccupied rooms and full-time production rooms let’s you isolate and ignore non-critical incidents like fires, mole rats and rad roaches. You likely won’t need more than 4 power plants either, but you may need more if you’re overdoing rooms like that. You won’t need more than 2, maybe 3 if you want wiggle room, Nuka Cola plants to feed and water 200 dwellers. The 14th floor cannot protect the vault When it comes to Radscorpians, you have to wait for them to move on to some other random room to deal with it (as they don't spread from room to room instead they teleport) ![]() That's why I molerat proofed my vault to avoid such incidents. The Molerats consumes power while they are inside the vault, so you have to take them out quickly before it consumes your 50% power. This setup is not good for Molerats (yes it can deal with Molerats). Handy, you can assign one to the 14th floor to assist dwellers with fighting incidents. ![]() So the incidents can be dealed easily.Ī maximum of 3 rooms only will get affected because of incident spread, so I can move people from nearest room to give helping hand for other dweller. ![]() The people on 14th floor will fight with the incident from further spreading to the top floors( where all dwellers live)Īs all the rooms are 1-wide, the incidents would not be much strong compared to a 3-wide room. Whenever an incident (radroach or fire break) spawns from the bottom floors (15 to 24th floor), it would eventually start to spread all over the vault. In the 14th floor, there are a total of eight 1-wide rooms (most of them in level 1). ![]()
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